€0+

Expy Kit - import, convert, export Characters in blender

51 ratings
I want this!

Expy Kit - import, convert, export Characters in blender

51 ratings

Export Rigify Characters to Game Engines, upload your characters to Mixamo, build Rigify controls on top of any Armature.

Instructions:

  • download ExpyKit_v0.6.1.zip or ExpyKit_v0.6.1_premium.zip (paid features)
  • in blender, click Edit->Preferences... from the menu bar and select the Add-ons
  • click the Install... button at the of the window, find the .zip file and click Install the Add-on



Changes since the last version


Bind to Armature:

  • Can disable or delete existing constraints
  • Checks for bones with the same name
  • Retargets IK rolls
  • Retargets to the current pose
  • Retargets to World Space (useful for similar rigs with a different rest pose)
  • Rescales target Armature
  • Accounts for namespaces with columns (like ":")
  • Can skip unselected bones
  • Can be used on already bound rigs
  • Object space transform now is a checkbox and combines with other retarget spaces
  • Action Rename:
    • Panel is now in the View 3D ("N" options
    • Has button to scroll through actions with candidat names
    • Has button for removing rename data
  • Convert Bone Names:
    • Renames conflicting existing names to "{name}.001"
    • Supports custom separators
  • Bake Actions doesn't require selecting driving Armature anymore
  • Rename from fbx applies a name starts with or contains logic
  • Transfer Root Motion can animate at object level
  • Extract Metarig supports extra bones through rigify attributes
  • Transfer Root Motion is faster and more accurate
  • Select Constrained controls is not overridden by Select Animated controls
  • Action Range to Scene always fits the Timeline in the view
  • Presets folder can be copied to the clipboard from the preferences


Other Improvements:

  • Interface has a faster refresh
  • Button to set mapping to active bone
  • Button for mirroring mapping to the other side
  • "Spine2" is now displayed as "Chest" in the mapping
  • Jaw bone for Mixamo mapping
  • Three segments limbs mapping
  • New mapping preset: Mocap Online (Motus Digital)
  • New mapping preset: Unreal Mannequin 5.0


Fixes:

  • Fix missing eyes in extracted metarig
  • Fix occasional glitch in baked animations
  • Fix renaming from Current Settings
  • Fix "Clear All" button breaking preset mirror and set
  • Fix IK occasionally overriding def bones
  • Support blender 4.0 bone collections


I want this!

Converts, retarget and export 3D characters in blender

Copy product URL

Ratings

4.9
(51 ratings)
5 stars
94%
4 stars
6%
3 stars
0%
2 stars
0%
1 star
0%